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Wesnoth Units database

Merman Javelineer (L)

(image)

Those mermen who master the art of the javelin can become nearly as effective as an archer  Ethough the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

Information

Advances from:
Advances to:
Cost: 58
HP: 110
Movement: 8
XP: 160
Level: 3
Alignment: lawful
IDRWMerman Javelineer Leader
Abilities:

Attacks (damage - count)

(image)spear
melee
10 - 3
pierce
(image)spear
ranged
12 - 5
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains-0%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%